Guild Member Stilgar Human Myrmidon · Neutral Good

Field commander and record-keeper. The guild's longest-serving operative and a reluctant leader by appointment — just as comfortable as one blade among many. Manages holdings in a separate village on Tedronai's behalf when not in the field. Has seen enough to be surprised by very little.

Guild Member Tedronai Human Mage · Chaotic Good

The guild's treasurer and strategic mind. Methodical, observant, and considerably more capable in a fight than he appears. Prefers to direct from the rear and intervene with precision when needed. Owns a galleon and employs a personal scribe. His true nature is known to few.

Guild Member Juniper Wood Elf Druid · Neutral Good

A forest druid and wanderer who follows Ehlonna. Quiet in the way that deep forests are quiet — not empty, just watching. Draws on the natural world for both counsel and power, and speaks languages most of the party has never heard. Her shapechange ability remains largely untested in the field.

Guild Member Rancor Barbarian

A barbarian who respects strength above ceremony. One of the party's heavies and a natural partner to Stilgar in the vanguard. Has a warrior's economy of words and a fighter's instinct for where the real danger is. Details to be added.

Guild Member Pyril Cleric

The party's cleric and spiritual anchor. Steady under pressure, which is fortunate given how often the party needs emergency intervention. Has a tendency to lose footing on smooth ramps and slide into Stilgar. Details to be added.

Guild Member Cleef Dwarf Cleric

A dwarf cleric who lets his mace do most of the theological reasoning, particularly when undead are involved. Bonded with Raythe over years of shared adventure — and one memorable bar fight in which a drunk Raythe challenged him outright. The ranger landed several solid blows before Cleef put him down. He has respected him ever since. The two have also developed a reliable escape protocol for overwhelming situations: Raythe climbs on Cleef's back and the dwarf runs. His boots of speed and formidable strength make this more effective than it sounds.

Guild Member Destiny Cleric

A burly cleric of considerable presence. Has banished undead in fashion that left the party briefly silent before erupting into approval. When Destiny turns the dead, they stay turned. Details to be added.

Guild Member Keyo Monk

A monk who fights without weapons and makes it look unremarkable. Demonstrated in the pyramid that shadow creatures will not attack what they do not perceive as a threat. Calm in situations that unsettle everyone else. Details to be added.

Guild Member Phaedra Amazon

An Amazon of considerable physical presence. Brings both power and discipline to the party's front line. Details to be added.

Guild Member Diana Ranger

A ranger and regular member of the party. Missed the pyramid expedition after a character sheet went missing — replaced on short notice by a wizard whose contributions were memorable if not entirely helpful. Details to be added.

Guild Member Raythe Elf Ranger · Neutral Good

One of the guild's founding members and its original scout. An elven ranger who moves through the wilds like he belongs there. Fights with two blades simultaneously and holds a fierce, personal hatred of Ogres — which makes it notable that an Ogre-thrown boulder once caved in Demric's head while Raythe was present, prompting a hasty exit with Raythe riding on Cleef's back as the dwarf sprinted away on boots of speed. Their bond deepened after a bar fight in which a drunk Raythe challenged the considerably stronger dwarf, landed enough solid hits to earn genuine respect, and was knocked unconscious for his trouble. Accompanied by Fenris, a war dog.

Guild Member Lelani Druid

A druid with a genuine gift for the natural world and an unfortunate track record with familiars. Several companions have met heinous ends, largely due to an absence of protective equipment. The guild has quietly stopped asking about new familiars. Details to be added.

Guild Member Thalon Scout

A scout who joins the party from time to time and serves as the guild's resident marksman. With a bow in hand, Thalon is as reliable at distance as anyone the guild has fielded. Details to be added.

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Guild Member Morkenkeinen Fighter · Race Unknown

A fighter who has accompanied the guild on multiple occasions. His helmet has never come off. His face has never been seen. His race is a matter of ongoing speculation — human, most likely, though nobody has confirmed it. He fights competently, follows orders, and has not died. In a guild that has seen its share of attrition, that last quality counts for more than it might seem.

Guild Associate Dr. Jill Jensil Alchemist · Biogenesis

Resident alchemist and the guild's most unusual recruit. Encountered mid-experiment and brought into the fold by Tedronai, who recognized her value immediately. Brilliant within her field and self-sufficient in ways that go well beyond the laboratory. Known by some members to have an alternate form. The matter is treated with discretion.

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Guild Member Demric Human Rogue

One of the guild's original members and its most unpredictable operative. Has critically hit a monster for zero damage. Has drawn from a magic deck of cards more times than wisdom would suggest, with results that have altered him in ways both visible and not. Whatever he once was, he is different now — sharper in some respects, stranger in others. Operates at the edges of what the guild considers acceptable. Best kept in sight.

Provisional Slip Rogue · Contracted

A contracted thief who is in it for the coin — her words, not a criticism. Currently under evaluation. Demonstrated real resourcefulness in the pyramid, including pulling a stunned Pyril clear of danger at personal cost. Whether she stays will depend on what comes next.

Provisional The Wizard Wizard · Stand-in

Rolled up on short notice when a character sheet went missing. Opened the pyramid's first encounter by attempting to greet winged demon-serpents in what he believed was Abyssal. Results were instructive for everyone present. Full name pending. Future status uncertain.